Tools, trends and experiences in esports education.

Tech & LearningAV Technology and Systems Contractor News are co-hosting this one-day virtual
conference for K-12, higher education, and pro AV professionals offering sessions that explore the tools,
trends, and experience in esports & education.
 
 
 
Did you know that esports is one of the fastest growing industries worldwide? Making up 61% of the total audience, 13 - 24 year olds are behind the industry's growth.
 
 
From highly organized events, to tournaments watched by millions, this professional and competitive sport is now top of the curriculum at high schools, universities and now in K12 classrooms across America.
 
This event aims to give an in-depth insight into the esports audience, its huge benefits to students, and how you can deliver an esports program in your curriculum
 

Agenda

Friday, December 4, 2020

08:30 AM - 09:00 AM (EST)

Networking in Exhibit Hall

9:10 AM - 9:45 AM (EST)

Opening Keynote: Esports is More Than a Game: Building an Online Engaged Community

Lori Bajorek is president of the National Esports Association. In her keynote speech she will share first-hand experiences and how the National Esports Association (NEA) is committed to building an online engaged community focused on education, as well as diversity and inclusion. During her 12-year tenure in esports Lori has helped pave the way for women in esports and student gamers with disabilities, while promoting a healthy gaming lifestyle beyond the game and encouraging students to play with a purpose. Esports is the great equalizer, whereas all students can be involved in this community, working as a team, building self-esteem and confidence regardless of physical ability or social acceptability. Lori will share real-life examples of success stories and advise how esports can play a key role in our current educational challenges, as our students learn in a virtual world.


Lori Bajorek - National eSports Association
9:50 AM - 10:05 AM (EST)

Esports Technology: Hardware, Infrastructure & Games

This session will cover the technology needed to equip a college or K-12 esports program. You’ll explore the types of gaming stations available, networking, and peripherals that enhance the level of play for the esports athlete and team. In addition, you’ll learn how to design a practice and competition space that can easily expand as the K-12’s esports program grows, what games to play, how to purchase them, and what support is needed.

Joshua Pann - hp inc
10:10 AM - 11:00 AM (EST)

How to Get Started with Esports

More and more schools are realizing the benefits to having their students participate in varsity-level esports events, but don’t know how to get started. This session covers what you need to know to get your school competing — from finding the right league to working with AV integrators to build a proper esports arena for your district or university.


Megan A. Dutta - Systems Contractor News
James O'Hagan - Racine Unified School District // The Academy of Esports
Abby Wolfe - Cory's Audio Visual
Robert Dickson - Wichita Public Schools
Regina Schaffer - Middletown Township School District
11:10 AM - 12:00 PM (EST)

Esports in Higher Ed: Making Your Campus Stand Out

This panel will showcase examples of the most cutting-edge esports arenas in higher education and take you through the process of how they got there.


Christine Weiser - Tech & Learning
Dr. Chris Haskell - Boise State University
Nyle Kauweloa - University of Hawaii at Manoa
April Welch - Illinois Institute of Technology
Kathy Chiang - University of California, Irvine
12:00 PM - 12:45 PM (EST)

Exhibit Hall Break

12:45 PM - 1:00 PM (EST)

Afternoon Keynote: Understanding the Injury and Health Profiles of Esports Players

Traditional sports medicine has a long history of research related to the best practices needed to keep players healthy and protected from injuries. But when the New York Institute of Technology launched an esports program, Dr. Hallie Zwibel, the university’s athletic doctor, realized there was very little research about how to protect esports players from physical and mental injuries. His team began surveying players and esports squads at colleges across the country and found that many players were not following simple healthy guidelines such as regular movement, adequate hydration, and good sleep habits. They discovered that the sedentary nature of playing esports resulted in obesity (two thirds of esports players are obese), as well as back and neck pain, shoulder and wrist pain, and eye fatigue. In this keynote, Dr. Zwibel will present tips and best practices to help players and coaches better understand how to minimize the physical (and mental) injuries that can result from esports.


Hallie Zwibel - NYIT Center for Esports Medicine
1:00 PM - 1:50 PM (EST)

Best Tech for Dynamic Esports

This panel will discuss how to build the needed infrastructure for an esports league, your arena, and you team during COVID.

Christine Weiser - Tech & Learning
Andrew Evans - Extron
David Glen - HDMI Forum
Keith Quinlan - D&H Distributing Co.
1:50 PM - 2:30 PM (EST)

Exhibit Hall Break

2:40 PM - 3:30 PM (EST)

Enhancing the Audience Experience with 'Next Reality' Technology

Today the physical experience is no longer separate from the virtual one—we are now living in a hybrid environment, and it’s time to enhance the experiences of live audiences while simultaneously engaging with those that are remote. Diving into the hot topics of AR and VR and producing content for the digital open world, experts will discuss the evolving future of the esports market. Participants will walk away with an understanding of trends and predictions for the market, how the esports audience compares to other traditional markets, and lessons learned from concepts and examples of esports deployments.


Megan A. Dutta - Systems Contractor News
Erin Budnik - AVIXA
Robert Mathews - AVI Systems
Narin Nara - AVIXA
3:40 PM - 4:30 PM (EST)

Keeping Students Connected Through Esports: Building Community and Culture in Virtual and Hybrid Learning Environments

Esports provides a perfect opportunity for students to build community and friendships, play, and learn in a hybrid model or even completely virtually. In this session, we’ll provide guidance to schools and CBOs on how they can plan for an uncertain school year ahead which may include traditional face-to-face, hybrid, and virtual club interactions. You’ll also hear how esports are a great way to support Social Emotional Learning, and develop important career skills.


Christine Weiser - Tech & Learning
Chris Aviles - Garden State Esports
Tunisha Singleton Ph.D. - Fielding Graduate University
Rudy Blanco - The DreamYard Project
Samantha Anton - North America Scholastic Esports Federation
4:30 PM - 4:45 PM (EST)

Wrap-Up/Passport to Prizes

Join us as we wrap-up of the day’s programming, along with prize giveaways, courtesy of our group of sponsors. All registered attendees are eligible, with winners selected randomly from a group that demonstrates the most active engagement with sponsors and programming.


Megan A. Dutta - Systems Contractor News
Christine Weiser - Tech & Learning
4:45 PM - 5:15 PM (EST)

Networking & Happy Hour

Take a look at why you should attend...

Network 

  • Speak virtually to high level educators looking to embrace esports
  • Hear from your peers on how they are introducing esports in their schools

Learn

  • The tools, trends and experiences in esports 
  • Supporting diversity in esports
  • How you can introduce esports in your schools 

Participate

  • Chat with suppliers and partners
  • Attend killer discussions in the Main Stage

Who should attend? 

Higher Education

Academic VPs, Directors and Deans, Athletics Directors and Coaches, Esports Faculty and Advisors CIOs, CTOs, IT Directors
 

K12

Superintendents, Assistant Superintendents, Esports Faculty and Advisors, Principals and CAOs, CIOs, CTOs, IT Directors, Athletics Directors and Coaches

Pro AV Integrators

C-level Executives, Consultants, Designers/Engineers
Installers/Technicians, Purchasing Directors/Managers

SPEAKERS

Samantha Anton
Samantha Anton
Chief Operating Officer
North America Scholastic Esports Federation
Chris Aviles
Chris Aviles
Teacher / Coach
Garden State Esports
@techedupteacher
Lori Bajorek
Lori Bajorek
President
National eSports Association
Rudy Blanco
Rudy Blanco
Director of Gaming and Entrepreneurship
The DreamYard Project
Kathy Chiang
Kathy Chiang
Assistant Director - Esports
University of California, Irvine
Robert Dickson
Robert Dickson
CIO
Wichita Public Schools
Megan A. Dutta
Megan A. Dutta
Content Director
Systems Contractor News
@MeganADutta
Dr. Chris Haskell
Dr. Chris Haskell
Associate Clinical Professor & Head Coach, Esports
Boise State University
Nyle Kauweloa
Nyle Kauweloa
Phd Candidate
University of Hawaii at Manoa
Narin Nara
Narin Nara
Producer, Digital Media
AVIXA
@narinternet
James O'Hagan
James O'Hagan
Director of Digital & Virtual // Host & Founder
Racine Unified School District // The Academy of Esports
@jimohagan
Regina Schaffer
Regina Schaffer
Educational Technology Specialist
Middletown Township School District
Tunisha Singleton Ph.D.
Tunisha Singleton Ph.D.
Media Psychologist, Professor, Digital Communications Consultant
Fielding Graduate University
Christine Weiser
Christine Weiser
Content Director
Tech & Learning
@techlearning
April Welch
April Welch
Associate Vice President, Strategic Initiatives
Illinois Institute of Technology
@awelch_iit
Abby Wolfe
Abby Wolfe
Director of Marketing & Communications
Cory's Audio Visual
@abbyrwolfe
Hallie Zwibel
Hallie Zwibel
Medical Director
NYIT Center for Esports Medicine
Andrew Evans
Andrew Evans
Manager of Product Marketing
Extron
David Glen
David Glen
President
HDMI Forum
Dr. Chris Haskell
Dr. Chris Haskell
Professor, Director of Esports
Boise State University
Robert Mathews
Robert Mathews
Collaboration Strategist / Executive Account Manager
AVI Systems
Keith Quinlan
Keith Quinlan
Senior Business Manager
D&H Distributing Co.
Erin Budnik
Erin Budnik
Manager, Market Intelligence
AVIXA

Frequently Asked Questions

A virtual event is very similar to our live events but enjoyed from the comfort of your own home. Watch and browse on your phone, laptop, desktop or tablet. The online platform is accessible on the live day of December 4, 2020 and for 4 weeks afterwards.
You will be able to move between exhibitor booths, gathering information for your project.
  • Watch Keynotes and Panel Sessions
  • Live Chat Functionality
  • Be inspired
  • Request call backs and set up meetings with sponsors
  • Watch videos from key suppliers and see their products and services in action
  • Download brochures, guides and information from individual exhibitors
December 4, 2020 – 9AM EDT – 6PM EDT
Google Chrome, Safari, Firefox, and Edge
Simply use the email address that you registered with to log in to the event, remember, you can only log in from the event day at 9AM EDT.
Yes, we’ll be here December 4 and you can log in and out as much as you like. You’ll also be able to log into the portal for 4 weeks after the event.
Yes, you will be able to log into the portal for 4 weeks after the event to watch the on-demand content.
Free tickets are available on a first come, first served basis and you can register as many times as you like for colleagues. You cannot log onto multiple devices at the same time with the same link.
Your data is stored securely and we will only contact you if you have given us permission to. Data will be shared with brands if you visit their stand If you click on the 'Share my details with this exhibitor' button on each stand, you will be providing the exhibitor with your personal data. You can opt into this with each exhibitor separately. You can read more about our data and privacy policy www.futureplc.com/privacy-policy